IRIS GL

Summary

IRIS GL (Integrated Raster Imaging System Graphics Library) is a proprietary graphics API created by Silicon Graphics (SGI) in the early 1980s for producing 2D and 3D computer graphics on their IRIX-based IRIS graphical workstations.[1][2] Later SGI removed their proprietary code, reworked various system calls, and released IRIS GL as the industry standard OpenGL.

IRIS GL
Developer(s)Silicon Graphics
Stable release
n/a / 1992; 32 years ago (1992)
Operating systemIRIX
TypeAPI
LicenseVarious proprietary

See also edit

References edit

  1. ^ Seddon, Chris (2005). "History of OpenGL". OpenGL Game Development. Wordware. p. 43. ISBN 1-55622-989-5.
  2. ^ Kilgard, Mark (2008). "OpenGL Prehistory: IRIS GL (slide from SIGGRAPH talk)". www.slideshare.net.
  • Clark, James (July 1982). "The Geometry Engine: A VLSI Geometry System for Graphics" (PDF). Proceedings of the 9th annual conference on Computer graphics and interactive techniques. pp. 127–133.

External links edit

  • Official OpenGL website
  • SGI's OpenGL website