Ghoul Patrol

Summary

Ghoul Patrol is a run and gun video game developed by LucasArts and published by JVC Musical Industries for the Super Nintendo Entertainment System in 1994.

Ghoul Patrol
North American SNES cover art
Developer(s)
Publisher(s)JVC Musical Industries
Lucasfilm Games (Re-release)
Director(s)Kalani Streicher
Producer(s)
  • Kalani Streicher (LucasArts)
  • Andrew Carter (Motion Pixel)
Designer(s)Kalani Streicher
Programmer(s)Andrew Carter
Artist(s)
  • Harrison Fong
  • Holger Liebnitz
  • Liu Pee Hieng
Composer(s)
Platform(s)Super Nintendo Entertainment System
Microsoft Windows
Nintendo Switch
Xbox One
PlayStation 4
ReleaseSuper NES
  • NA: November 1994
  • PAL: 1994
  • JP: May 26, 1995
Microsoft Windows, Switch, Xbox One
  • WW: June 29, 2021
PlayStation 4
  • WW: October 28, 2021
Genre(s)Run and gun
Mode(s)Single-player, multiplayer

It is a sequel to the Zombies Ate My Neighbors (1993). Both games were re-released together as part of Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol for Nintendo Switch, PlayStation 4, Xbox One and Windows in 2021 by Disney Interactive.

Gameplay edit

The game stars Zeke and Julie, the protagonists from Zombies Ate My Neighbors, who must travel through five worlds to save their town from a horror exhibit come to life.

Development edit

According to Toshiyasu Morita, a programmer and technology manager at LucasArts during the mid-1990s, this sequel was made by a third party that licensed the use of the Zombies Ate My Neighbors engine for this purpose.[1]

The game was developed by LucasArts, but most of the development work was outsourced by a small Malaysian studio called Motion Pixel.[2] It serves as a sequel to Zombies Ate My Neighbors, although it originally did not begin development as a sequel to the game, but merely as an unrelated game that used the same gameplay engine.

Release edit

It was released by JVC Musical Industries in November 1994 in North America, and later in the year in Europe.[3] A Japanese version was published by the JVC subsidiary Victor Entertainment in 1995.

It was later re-released digitally on the Wii Virtual Console in 2010, and for the Nintendo Switch, Xbox One and Windows in 2021 together with its predecessor.[4]

A Genesis version was under development, but was not released.[5]

Reception edit

GamePro commented that "Ghoul Patrol is the closest you can get to the acclaimed Zombies Ate My Neighbors, and it's a worthy successor." They particularly praised the "outrageous 360-degree shoot-em-up action" and detailed, cartoony graphics.[6] Electronic Gaming Monthly gave it a 7.8 out of 10, calling it "A worthy sequel to Zombies Ate My Neighbors" and "A great salute to old, late-night horror movies."[7]

Notes edit

  1. ^ Lucasfilm Classic Games version developed by DotEmu.

References edit

  1. ^ "Interview: Toshiyasu Morita at Sega-16.com". Retrieved 2010-02-05.
  2. ^ "Ghoul Patrol - Hardcore Gaming 101". hardcoregaming.net. 2011-01-31. Retrieved 2021-04-01.
  3. ^ "LucasArts Entertainment Company | 20th Anniversary". June 23, 2006. Archived from the original on June 23, 2006.
  4. ^ Romano, Sal (May 11, 2021). "Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol announced for PS4, Xbox One, Switch, and PC". Gematsu. Retrieved May 11, 2021.
  5. ^ Derboo, Sam (January 31, 2011). "Ghoul Patrol". Hardcore Gaming 101. Retrieved 2020-12-05.
  6. ^ "ProReview: Ghoul Patrol". GamePro. No. 74. IDG. November 1994. p. 148.
  7. ^ "Review Crew: Ghoul Patrol". Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 38.

External links edit