X-Plane (simulator)

Summary

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X-Plane is a flight simulation software initially launched by Laminar Research in 1995. Commercial desktop versions are sold for macOS, Windows, and Linux. In addition, Laminar Research also distributes FAA-certified versions for professional use. A mobile version has been available for Android, iOS, and webOS since 2009 as well.

X-Plane
Logo of the latest version
Genre(s)Flight simulation
Developer(s)Laminar Research
Austin Meyer
Publisher(s)Laminar Research
Aerosoft
Creator(s)Austin Meyer
Platform(s)Android
iOS
Linux
macOS
WebOS
Windows
First releaseX-Plane 1.00
1995; 29 years ago (1995)[1][2]
Latest releaseX-Plane 12.0.8 rc3[3]
December 8, 2023; 4 months ago (2023-12-08)

X-Plane is pre-packaged with various aircraft and global scenery, which covers most of the Earth. X-Plane's architecture allows users to create their own add-ons such as aircraft, scenery, or plugins to extend functionality. There are numerous forums where users share their creations for X-Plane, some freeware and some payware. Laminar Research also maintains a Scenery Gateway, which allows users to submit and refine airports for inclusion in the default global scenery.

On September 5, 2022, Laminar Research launched their latest version, X-Plane 12, as early access. X-Plane 12 was officially launched on December 17, 2022. It brings a new photometric lighting engine, volumetric clouds, 3-D water, windscreen rain effects, and moving jetways. It also features an updated flight model, an entirely new ATC system, and new Primus avionics. New aircraft such as the Airbus A330, Cessna Citation X, F-14, PA-18 SuperCub, and the Cirrus SR22 were added to the default fleet of X-Plane.

In October 2023, Laminar Research announced the price for X-Plane 12 would be raised from 59.99 USD to 79.99 USD on the 31st. In the same announcement, they also shared that the version numbering would change from a one-point system to a two-point system starting from version 12.0.8 to allow for more versions to be released faster.

On December 9, 2019, X-Plane Mobile Global, a major update for the mobile port, was released. Although initially available for free, only five initial locations are available without the purchase of a monthly subscription.

Flight model edit

 
Screenshot of X-Plane 12.00: Van's RV-10 at Appleton International Airport out of the box

X-Plane differentiates itself from other simulators by implementing an aerodynamic model called blade element theory.[4] Traditionally, flight simulators emulate the real-world performance of an aircraft by using empirical data in predefined lookup tables to determine aerodynamic forces such as lift or drag, which vary with differing flight conditions. These simulators sufficiently simulate the flight characteristics of the aircraft, specifically those with known aerodynamic data, but are not useful in design work, and do not predict the performance of aircraft when the actual figures are not available.

Blade element theory improves on this type of simulation, by modeling the forces and moments on an aircraft and individually evaluating the parts that constitute it. Blade-element theory and other computational aerodynamic models are often used to compute aerodynamic forces in real-time or pre-compute aerodynamic forces of a new design for use in a simulator employing lookup tables.

With blade element theory, a surface (e.g. wing) may be made up of many sections (1 to 4 is typical), and each section is further divided into as many as 10 separate subsections. After that, the lift and drag of each section are calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component, the simulated aircraft will fly similarly to its real-life counterpart. This approach allows users to design aircraft quickly and easily, as the simulator engine immediately illustrates how an aircraft with a given design might perform in the real world. X-Plane can model fairly complex aircraft designs, including helicopters, rockets, rotorcraft, and tilt-rotor craft.

Extensibility edit

 
An Airbus A340 at Heathrow Airport, an example of one of the many 3rd party aircraft/scenery packages available for X-Plane

Users are encouraged to design their own aircraft, and design software titled Plane Maker and Airfoil Maker are included with the program. This has created an active community of users who use the simulator for a variety of purposes. Since designing an aircraft is relatively simple and the flight model can help predict performance of real-world aircraft, several aircraft companies use X-Plane in their design process.[5] The CarterCopter uses X-Plane for flight training and research. X-Plane also contributed to the design of the Atlantica blended wing body aircraft.

Through the plugin interface, users can create external modules that extend the X-Plane interface or flight model or create new features. The xPilot and Swift plugins allow X-Plane users to fly on a worldwide shared air traffic control network, VATSIM. Other work has been done in the area of improving X-Plane's flight model and even replacing entire facets of X-Plane's operation.

Maps and scenery are fully editable. While no tool is provided to edit the 3D mesh objects, there are tutorials for using the third-party 3D modelers AC3D, SketchUp, Blender, and Autodesk 3ds Max[6]

Network flight edit

X-Plane can connect to other X-Plane instances via UDP or TCP[7][8] for multiplayer flight simulation, networked multi-monitor X-Plane configurations or to plugins, such as Pilot Edge,[9] which themselves communicate with other X-Plane instances.[10][11][12]

The X-Plane IOS (Instructor Operation Station) can be used remotely (via the Internet) or locally (via a computer connected to the X-Plane session by a LAN) as part of a flight training session allowing a flight instructor to alter and control the aircraft in various ways. It can be used to simulate various aircraft system failures and also to change the weather, time, or location.

X-Plane is a popular simulator used to connect to the IVAO or VATSIM network. For VATSIM there are two clients that are used to do so, Swift and xPilot. XSquawkBox was originally developed several years ago but is now deprecated due to VATSIM's new Velocity update, increasing flight position update speed, and xPilot was created as a modern client, built with a X-Plane 11-style UI.

It can also use an IOS station on another computer via LAN.

Utilities edit

Multiple utilities are shipped with X-Plane 10/11/12 by Laminar Research for users to customize various aspects of the simulation including World Editor and Plane Maker.

World Editor is an overlay editor with a graphic user interface to facilitate editing of airports. With the most recent update, this utility uses global resources to allow users to submit data to be included in X-Plane by default with each update. The primary purpose of this tool is to modify and correct airport layouts. World Editor also can read the geographical coordinates in GeoTIFF files. In version 1.3r1, a new feature was added to allow users to submit airports using default assets to an Airport Scenery Gateway.[13]

Plane Maker is a program that lets users create and edit their own aircraft for use with X-Plane. Users can create aircraft that exist in real life or only in their imagination and see how they would fly in the real world. It is also possible to update existing aircraft to make them more like the real thing.

Commercial and professional use edit

The professional use version of X-Plane adds more features compared to the personal use version depending on the license. A commercial license allows one to use X-Plane without being tied to a specific computer via e.g. a disk or USB key. The commercial version also supports "kiosk mode", locking X-Plane's settings via password protection.[14] The professional use version can also allow one to generate revenue from X-Plane related content.

The professional use version allows FAA certified flight training hours to be logged, but the computer system running X-Plane must be tested to meet minimum frame-rate requirements and have its hardware and all associated simulation hardware tested to be FAA certified. Furthermore, FAA certification may require expensive simulation hardware (e.g. professional flight simulation hardware).

The professional use version enables more advanced flight simulation hardware compared to the personal use version. For example, it is capable of cylindrical and spherical projection, which is commonly used in large and/or expensive professional flight simulators. The professional use version also has the ability to drive Garmin Real Simulator Units.[15]

Versions edit

The following table summarizes the major version release history for X-Plane.

End of Life Current release Announced future release
Major version Release date Significant changes
1.0 1995
2.0 1996
  • 800x600 screen resolution[16]
  • Dynamic air traffic
  • Ability to fly helicopters and airplanes
  • Space-flight dynamics
3.0 1997
  • Aircraft carriers[16]
  • Force-feedback joystick support
  • Four engine support
  • New airplanes including the Boeing 747 and Harrier Jump-Jet
  • Afterburners
  • Updated flight-physics engine
4.0 1998
5.0 1999
  • Rocket engines[17]
  • Moving frigates and aircraft carriers
  • F-18 Hornet
6.0 2001
  • Multiple fuel tanks
  • Digital elevation data from the Space Shuttle Earth Mapping Mission
7.0 2003
8.0 2004-12-10
  • New scenery engine[18]
  • Use of vectors and objects for underlying simulation code
9.0 2008-06-06
  • Improved Frame rate
  • Almost no delay in Scenery-Shifting – to fly around the entire planet without ever having a significant pause to load scenery
10.0 2011-11-10
  • a brand new system for auto-generating plausible scenery for the entire world,
  • a new, highly-detailed cloud and weather rendering system,
  • a flight model with improved accuracy and even greater power,
  • a completely redone ATC and AI Aircraft system, and
  • the ability to more fully utilize multi-core CPUs for enhanced realism.
11.0 2017-03-30
  • New user interface
  • A new level of quality in the included aircraft
  • Support for virtual reality headsets
  • Support for Metal & Vulkan graphics APIs alongside the existing OpenGL
12.0 2022-12-17
  • Updated user interface
  • Moving jetways
  • Seasons
  • New lighting, sound and effects engine
  • New aircraft
  • Flight model updates
  • Updated ATC system
  • New Primus avionics
  • Object-interactive 3D water waves
  • OpenGL draw calls made by addons are executed by Vulkan via Zink translation layer (optional)
  • Seamlessly-blending dynamic weather engine
  • 3D volumetric clouds

See also edit

References edit

  1. ^ "Interview-With-Austin-Meyer". Retrieved December 30, 2018.
  2. ^ "Interview : Austin Meyer, the man behind X-Plane!". July 11, 2014. Retrieved December 30, 2018.
  3. ^ Laminar Research (January 2, 2024). "X-Plane 12.0.8 Release Notes". X-Plane. Retrieved January 2, 2024.
  4. ^ "How X-Plane Works - X-Plane". July 18, 2011. Retrieved November 18, 2017.
  5. ^ "Apple - Games - Articles - X-Plane". Retrieved November 19, 2014.
  6. ^ "X-Plane 8 Scenery Tutorials". Archived from the original on May 9, 2011. Retrieved November 22, 2007.
  7. ^ "Background info". Nuclear Projects. Retrieved November 26, 2016.
  8. ^ "X-Plane Reference". Nuclear Projects. Retrieved November 26, 2016.
  9. ^ "How it works". Pilotedge. Retrieved November 26, 2016.
  10. ^ "X-Plane Manual" (PDF). Retrieved November 26, 2016.
  11. ^ "Useful downloads". Archived from the original on September 22, 2010. Retrieved November 26, 2016.
  12. ^ "X-Plane 10 Desktop Manual". Retrieved November 26, 2016.
  13. ^ "The Gateway Lives - X-Plane Developer". developer.x-plane.com. September 3, 2014. Retrieved November 18, 2017.
  14. ^ "X-Plane Professional". X-Plane. December 29, 2011. Retrieved February 18, 2021.
  15. ^ "X-Plane for Professional Use". December 29, 2011. Retrieved November 19, 2018.
  16. ^ a b "Version 3.2 now available!". Archived from the original on April 13, 1997. Retrieved March 7, 2023.
  17. ^ "X-Plane - flight simulator, Macintosh, Windows". November 15, 1999. Archived from the original on November 15, 1999. Retrieved April 8, 2022.
  18. ^ "X-Plane, by Austin Meyer". January 1, 2005. Archived from the original on January 1, 2005. Retrieved April 8, 2022.

External links edit